﻿Shader "hamwj1991/RSM" {
	Properties {
		BaseColor("BaseColor", Color) = (1, 1, 1, 1)
	}
	SubShader {
		Tags { "RenderType"="Opaque" }
		LOD 100

		Pass {
			CGPROGRAM
			#pragma multi_compile ShadowPass ShadingPass
			#pragma vertex vert
			#pragma fragment frag
			#if ShadowPass
			#include "ShadowPass.hlsl"
			#elif ShadingPass
			#include "ShadingPass.hlsl"
			#endif
			ENDCG
		}
	}
}